/* * Copyright (c) 2000 David Flanagan. All rights reserved. * This code is from the book Java Examples in a Nutshell, 2nd Edition. * It is provided AS-IS, WITHOUT ANY WARRANTY either expressed or implied. * You may study, use, and modify it for any non-commercial purpose. * You may distribute it non-commercially as long as you retain this notice. * For a commercial use license, or to purchase the book (recommended), * visit http://www.davidflanagan.com/javaexamples2. */ package com.davidflanagan.examples.graphics; import java.awt.*; import java.awt.geom.*; import java.awt.image.*; /** A demonstration of anti-aliasing */ public class AntiAlias implements GraphicsExample { static final int WIDTH = 650, HEIGHT = 350; // Size of our example public String getName() {return "AntiAliasing";} // From GraphicsExample public int getWidth() { return WIDTH; } // From GraphicsExample public int getHeight() { return HEIGHT; } // From GraphicsExample /** Draw the example */ public void draw(Graphics2D g, Component c) { BufferedImage image = // Create an off-screen image new BufferedImage(65, 35, BufferedImage.TYPE_INT_RGB); Graphics2D ig = image.createGraphics(); // Get its Graphics for drawing // Set the background to a gradient fill. The varying color of // the background helps to demonstrate the anti-aliasing effect ig.setPaint(new GradientPaint(0,0,Color.black,65,35,Color.white)); ig.fillRect(0, 0, 65, 35); // Set drawing attributes for the foreground. // Most importantly, turn on anti-aliasing. ig.setStroke(new BasicStroke(2.0f)); // 2-pixel lines ig.setFont(new Font("Serif", Font.BOLD, 18)); // 18-point font ig.setRenderingHint(RenderingHints.KEY_ANTIALIASING, // Anti-alias! RenderingHints.VALUE_ANTIALIAS_ON); // Now draw pure blue text and a pure red oval ig.setColor(Color.blue); ig.drawString("Java", 9, 22); ig.setColor(Color.red); ig.drawOval(1, 1, 62, 32); // Finally, scale the image by a factor of 10 and display it // in the window. This will allow us to see the anti-aliased pixels g.drawImage(image, AffineTransform.getScaleInstance(10, 10), c); // Draw the image one more time at its original size, for comparison g.drawImage(image, 0, 0, c); } }